Drawing into the AR-CANVAS : Designing Embedded Visualizations for Augmented Reality

Drawing into the AR-CANVAS : Designing Embedded Visualizations for Augmented Reality
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绘制 AR-CANVAS:设计增强现实的嵌入式可视化

DOI:
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发表时间:
2017
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影响因子:
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通讯作者:
A. Quigley
A. Quigley
中科院分区:
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文献类型:
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作者:
Benjamin Bach;Ronell Sicat;H. Pfister;A. Quigley

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通过AR-CANVAS,我们引入了用于信息可视化的增强现实画布的概念。这超出了传统信息可视化中看到的传统空(白色)、矩形和平面维画布。相反,AR-CANVAS描述了观看者的视场的一部分,其中信息可视化相对于可见和潜在不可见的真实世界对象被原位呈现。画布的视觉和空间复杂性需要重新思考如何为增强现实设计可视化。基于一个图书馆探索方案的例子,我们描述了AR-CANVAS的基本方面以及可视化设计的维度。最后,我们简要讨论了在这样的画布上设计可视化的挑战。
With AR-CANVAS we introduce the notion of the augmented reality canvas for information visualization. This is beyond the traditional empty (white), rectangular, and flat-dimensional canvas seen in traditional information visualization. Instead, the AR-CANVAS describes the part of a viewer’s field-of-view where information visualization is rendered in-situ with respect to visible and potentially invisible real-world objects. The visual and spatial complexity of the canvas requires rethinking how to design visualizations for augmented reality. Based on an example of a library exploration scenario, we describe the essential aspects of the AR-CANVAS as well as dimensions for visualization design. We conclude with a brief discussion of challenges in designing visualizations into such a canvas.