Interaction Design of Dwell Selection Toward Gaze-based AR/VR Interaction

Interaction Design of Dwell Selection Toward Gaze-based AR/VR Interaction
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DOI:
10.1145/3517031.3531628
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发表时间:
2022-04
期刊:
2022 Symposium on Eye Tracking Research and Applications
影响因子:
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通讯作者:
Toshiya Isomoto;Shota Yamanaka;B. Shizuki
Toshiya Isomoto;Shota Yamanaka;B. Shizuki
中科院分区:
其他
文献类型:
--
作者:
Toshiya Isomoto;Shota Yamanaka;B. Shizuki

文献摘要

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在本文中,我们首先将当前的停留选择定位在基于凝视的交互中,并将其优势定位在头凝视选择上,这是HMD的主流界面。接下来,我们将展示如何在实际的交互情况下使用停留选择和头部凝视选择。通过比较这两种选择方法,我们描述了居住选择作为一个必不可少的AR/VR交互的潜力。
In this paper, we first position the current dwell selection among gaze-based interactions and its advantages against head-gaze selection, which is the mainstream interface for HMDs. Next, we show how dwell selection and head-gaze selection are used in an actual interaction situation. By comparing these two selection methods, we describe the potential of dwell selection as an essential AR/VR interaction.