Ieee Transactions on Visualization and Computer Graphics Dynamic Simulation of Articulated Rigid Bodies with Contact and Collision
Ieee Transactions on Visualization and Computer Graphics Dynamic Simulation of Articulated Rigid Bodies with Contact and Collision
复制标题
DOI:
--
复制
发表时间:
--
期刊:
影响因子:
--
通讯作者:
Rachel Weinstein;Joseph Teran;Ron Fedkiw
中科院分区:
文献类型:
--
作者:
Rachel Weinstein;Joseph Teran;Ron Fedkiw
— We propose a novel approach for dynamically simulating articulated rigid bodies undergoing frequent and unpredictable contact and collision. In order to leverage existing algorithms for nonconvex bodies, multiple collisions, large contact groups, stacking, etc., we use maximal rather than generalized coordinates and take an impulse based approach that allows us to treat articulation, contact and collision in a unified manner. Traditional constraint handling methods are subject to drift, and we propose a novel pre-stabilization method that does not require tunable potentially stiff parameters as does Baumgarte stabilization. This differs from post-stabilization in that we compute allowable trajectories before moving the rigid bodies to their new positions, instead of correcting them after the fact when it can be difficult to incorporate the effects of contact and collision. A post-stabilization technique is used for momentum and angular momentum. Our approach works with any black box method for specifying valid joint constraints, and no special considerations are required for arbitrary closed loops or branching. Moreover, our implementation is linear both in the number of bodies and in the number of auxiliary contact and collision constraints, unlike many other methods that are linear in the number of bodies but not in the number of auxiliary constraints.