Depletion: A Game with Natural Rules for Teaching Reaction Rate Theory
Depletion: A Game with Natural Rules for Teaching Reaction Rate Theory
复制标题
耗尽:用于教学反应速率理论的具有自然规则的游戏
DOI:
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发表时间:
2002
期刊:
影响因子:
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通讯作者:
J. Herzfeld
中科院分区:
文献类型:
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作者:
D. J. Olbris;J. Herzfeld
Depletion is a game that reinforces central concepts of reaction rate theory through simulation. Each player buys chemicals and guides them through a series of reactions, thereby earning money to buy more chemicals. The reactions occur when players roll a high enough value on two dice to overcome an activation barrier. The reactions may be accelerated by buying heat (which allows the player to roll three dice instead of two) or catalysts (which lower the activation barrier). The value of acceleration derives from the increasing price of fresh chemicals as resources are depleted and waste products accumulate. The player who nets the most money wins the game. The details of the game are presented, with a set of follow-up questions suitable for either a quiz or discussion. Student reaction to the game is also described.