Depletion: A Game with Natural Rules for Teaching Reaction Rate Theory

Depletion: A Game with Natural Rules for Teaching Reaction Rate Theory
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耗尽:用于教学反应速率理论的具有自然规则的游戏

DOI:
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发表时间:
2002
期刊:
影响因子:
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通讯作者:
J. Herzfeld
J. Herzfeld
中科院分区:
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文献类型:
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作者:
D. J. Olbris;J. Herzfeld

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Depletion 是一款通过模拟强化反应速率理论核心概念的游戏。每个玩家购买化学品并引导他们进行一系列反应,从而赚钱购买更多化学品。当玩家在两个骰子上掷出足够高的值以克服激活障碍时,就会发生反应。可以通过购买热量(允许玩家掷三个骰子而不是两个)或催化剂(降低激活屏障)来加速反应。加速的价值来自于随着资源的枯竭和废物的积累,新鲜化学品的价格不断上涨。赚到最多钱的玩家赢得游戏。介绍了游戏的细节,以及一系列适合测验或讨论的后续问题。还描述了学生对游戏的反应。
Depletion is a game that reinforces central concepts of reaction rate theory through simulation. Each player buys chemicals and guides them through a series of reactions, thereby earning money to buy more chemicals. The reactions occur when players roll a high enough value on two dice to overcome an activation barrier. The reactions may be accelerated by buying heat (which allows the player to roll three dice instead of two) or catalysts (which lower the activation barrier). The value of acceleration derives from the increasing price of fresh chemicals as resources are depleted and waste products accumulate. The player who nets the most money wins the game. The details of the game are presented, with a set of follow-up questions suitable for either a quiz or discussion. Student reaction to the game is also described.