(Social) Identity and Creativity in Virtual Settings: Review of Processes and Research Agenda

(Social) Identity and Creativity in Virtual Settings: Review of Processes and Research Agenda
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虚拟环境中的(社会)身份和创造力:流程和研究议程的回顾

DOI:
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发表时间:
2018
期刊:
The Palgrave Handbook of Social Creativity Research
影响因子:
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通讯作者:
J. Collange
J. Collange
中科院分区:
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文献类型:
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作者:
J. Guegan;T. Lubart;J. Collange

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本章概述了最近关于数字自我表现(即化身)如何在虚拟环境中提高用户创造力的一系列研究。我们将首先回顾关于普罗透斯效应和通过虚拟形象提供的个人身份线索的影响的研究。然后,我们将展示显示avatar的外观对创造性表现的影响的结果。这些发现还将在社会表征方面进行讨论,这些表征可以指导-在给定的人群中-创造性的化身应该是什么样子。除了个人身份之外,我们还将关注化身在虚拟团队成员之间体现共同身份的影响。因此,在去个性化效应的社会认同模型中,我们将强调社会认同和心理社会过程对促进协作虚拟环境中的群体凝聚力、社会认同和创造性表现的重要性。
This chapter presents an overview of a recent line of research on how digital self-representations (i.e., avatars) can improve users’ creativity in virtual settings. We will first review research on the Proteus effect and the influence of personal identity cues provided through avatars. Then, we will present results that show the influence of avatars’ appearance on creative performance. These findings will also be discussed in terms of social representations that can guide – in a given population – what a creative avatar should look like. Beyond personal identity, we will also focus on the influence of avatars to embody a shared identity among the members of a virtual team. Thus, in the line of the Social Identity model of Deindividuation Effects, we will emphasize the importance of social identity and psychosocial processes to foster group cohesiveness, social identification and creative performance in collaborative virtual settings.
DOI: 10.1521/soco.2006.24.2.187
发表时间: 2006-04-01
期刊: SOCIAL COGNITION
影响因子: 1.9
作者:
Griffin, AM;Langlois, JH
通讯作者: Langlois, JH