Enhancement of Angry Birds Level Generation from Sketches Using Cycle-Consistent Adversarial Networks
Enhancement of Angry Birds Level Generation from Sketches Using Cycle-Consistent Adversarial Networks
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DOI:
10.1109/gcce50665.2020.9291893
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发表时间:
2020-10
期刊:
影响因子:
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通讯作者:
Mury F. Dewantoro;Febri Abdullah;Pujana Paliyawan;R. Thawonmas;F. A. Bachtiar
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文献类型:
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作者:
Mury F. Dewantoro;Febri Abdullah;Pujana Paliyawan;R. Thawonmas;F. A. Bachtiar
This paper presents our work to enhance a state-of-the-art level generator (Sketch-to-Level Generator) that generates levels for an Angry-Birds-like game from drawn sketches. To achieve this task, Cycle-Consistent Adversarial Networks (Cycle-GAN) are used. CycleGAN is trained using two datasets: sketch drawings and typical level-structures. The former are taken from Google’s Quick, Draw! datasets, and the latter from the winning level generator at the 2017 and 2018 AIBIRDS level generation competitions. The output of the trained CycleGAN is used as the input of Sketch-to-Level Generator. Our results show that the proposed preprocessing technique using CycleGAN allows Sketch-to-Level Generator to more successfully generate levels from arbitrary sketch drawings.