Learning Foreign Sounds in an Alien World: Videogame Training Improves Non-Native Speech Categorization
Learning Foreign Sounds in an Alien World: Videogame Training Improves Non-Native Speech Categorization
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DOI:
10.1111/j.1551-6709.2011.01192.x
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发表时间:
2011-09-01
影响因子:
2.5
通讯作者:
Holt, Lori L.
中科院分区:
文献类型:
--
作者:
Lim, Sung-joo;Holt, Lori L.
Although speech categories are defined by multiple acoustic dimensions, some are perceptually weighted more than others and there are residual effects of native-language weightings in non-native speech perception. Recent research on nonlinguistic sound category learning suggests that the distribution characteristics of experienced sounds influence perceptual cue weights: Increasing variability across a dimension leads listeners to rely upon it less in subsequent category learning (Holt & Lotto, 2006). The present experiment investigated the implications of this among native Japanese learning English /r/-/l/ categories. Training was accomplished using a videogame paradigm that emphasizes associations among sound categories, visual information, and players' responses to videogame characters rather than overt categorization or explicit feedback. Subjects who played the game for 2.5 h across 5 days exhibited improvements in /r/-/l/ perception on par with 2-4 weeks of explicit categorization training in previous research and exhibited a shift toward more native-like perceptual cue weights.