Live, Die, Evaluate, Repeat: Do-Over Simulation in the Generation of Coherent Episodic Stories
Live, Die, Evaluate, Repeat: Do-Over Simulation in the Generation of Coherent Episodic Stories
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生、死、评估、重复:在生成连贯的情节故事中进行重复模拟
DOI:
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发表时间:
2018
期刊:
影响因子:
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通讯作者:
T. Veale
中科院分区:
文献类型:
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作者:
Stefan Riegl;T. Veale
Struggling writers are sometimes tempted to throw away their current effort and start over with a a blank page and a fresh approach. But the cost of yielding to this temptation is high, especially when one has already sunk a great deal of time and energy into a work that must be discarded. However, as computational creativity increases the speed and lowers the cost of narrative generation, the option of a fresh do-over becomes ever more attractive. So we consider here a simulation-based approach to the generation of episodic stories in which stories are generated, evaluated and frequently discarded in a rapid, coarse-grained cycle of engagement and reflection. The goal of simulation is to better exploit the situated possibilities for information transfer amongst the characters in a story, while the goal of repeated simulation is to find the story that achieves maximal coherence amongst its episodic parts.