Designing for emotion (among other things)

Designing for emotion (among other things)
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为情感而设计(除其他外)

DOI:
10.1098/rstb.2009.0153
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发表时间:
2009
期刊:
Philosophical Transactions of the Royal Society B: Biological Sciences
影响因子:
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通讯作者:
William W. Gaver
William W. Gaver
中科院分区:
--
文献类型:
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作者:
William W. Gaver

文献摘要

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由于一系列技术、文化和美学原因,在设计中使用情感计算方法似乎存在问题。在介绍了一些原因,为什么我对这种方法持怀疑态度,我描述了一个原型,我们试图解决这些问题,使用基于传感器的推理来评论国内的“幸福”的方式,鼓励用户采取权威的情感判断系统提供的。不幸的是,经过两次迭代,我们得出结论,我们构建的原型是失败的。我讨论了可能的原因,并得出结论,我们发现的许多问题是相关的更普遍的设计基于计算方法的情感。作为一种替代方案,我主张从更广泛的角度看待交互设计,其中开放式设计作为个人占用的资源,并建议情感体验成为参与其中的几个结果之一。
Using computational approaches to emotion in design appears problematic for a range of technical, cultural and aesthetic reasons. After introducing some of the reasons as to why I am sceptical of such approaches, I describe a prototype we built that tried to address some of these problems, using sensor-based inferencing to comment upon domestic ‘well-being’ in ways that encouraged users to take authority over the emotional judgements offered by the system. Unfortunately, over two iterations we concluded that the prototype we built was a failure. I discuss the possible reasons for this and conclude that many of the problems we found are relevant more generally for designs based on computational approaches to emotion. As an alternative, I advocate a broader view of interaction design in which open-ended designs serve as resources for individual appropriation, and suggest that emotional experiences become one of several outcomes of engaging with them.