Creativity Comes from Interaction: Multi-modal Analyses of Three-Creator Communication in Constructing a Lego Castle

Creativity Comes from Interaction: Multi-modal Analyses of Three-Creator Communication in Constructing a Lego Castle
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创造力源于互动:搭建乐高城堡时三创作者沟通的多模态分析

DOI:
10.1007/978-3-319-40397-7_32
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发表时间:
2016
期刊:
International Conference on Human Interface and the Management of Information, LNCS
影响因子:
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通讯作者:
Noriko Ito
Noriko Ito
中科院分区:
--
文献类型:
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作者:
Haruka Shoda;Koshi Nishimoto;Noriko Suzuki;Mamiko Sakata;Noriko Ito

文献摘要

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我们探讨了三个人在协作创建乐高®城堡时如何进行口头交流(即聊天、讨论)和非语言交流(即凝视、手势)。我们还研究了这种沟通行为如何成为“更好”和“更有创意”的城堡的线索。在实验一中,我们要求总共30名学生(3人10组)与小组成员充分合作建造一座城堡。在实验 2 中,我们要求其他 27 名学生评估所拍摄城堡的质量(“城堡有多好”)和创意(“城堡有多创意”)。对创作者的言语、手势和凝视行为进行了定量分析。我们进行了路径分析来确定决定质量和创意的参数,结果表明沟通行为的程度反映在对所创建的城堡的评估中。具体来说,通过观察其他小组成员以及讨论城堡的内容,质量得到了提高。创造力是由聊天的程度和代表性手势决定的。这些结果表明了多智能体创建中的沟通过程:通过与其他成员聊天可以有效地构建融洽关系;创作者可以分享不同的想法;他们可以建造一个创造性的物体。
We explored how three people communicate verbally (i.e. chatting, discussion) and nonverbally (i.e. gazes, gestures) in creating a Lego(R) castle collaboratively. We also investigated how such communication behaviors can be cues for a “better” and “more creative” castle. In Experiment 1, we asked a total of 30 students (3 people10 groups) to construct a castle fully in collaboration with the group members. In Experiment 2, we asked the other 27 students to assess the quality (“how good the castle is”) and creativeness (“how creative the castle is”) for the photographed castles. The verbal, gestural, and gazing behaviors of the creators were analyzed quantitatively. We conducted path analyses to identify parameters determining the quality and the creativeness, showing that the degree of communication behaviors was reflected in the evaluation of the created castle. In detail, the quality was enhanced by looking at the other group members as well as by discussing the content of the castle. The creativeness was determined by the degree of chatting and representational gestures. These results suggest the communication process in multiple-agent creation: Rapport can be constructed efficiently by chatting with the other members; creators can share divergent ideas; and they can construct a creative object.