An interactive game-design assistant

An interactive game-design assistant
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互动游戏设计助手

DOI:
10.1145/1378773.1378786
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发表时间:
2008
期刊:
Proceedings of the 2016 ACM Conference on International Computing Education Research
影响因子:
--
通讯作者:
Michael Mateas
Michael Mateas
中科院分区:
--
文献类型:
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作者:
M. Nelson;Michael Mateas

文献摘要

被引文献

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游戏设计新手越来越希望使用类似游戏的表达方式来表达观点和教育材料等内容。现有的游戏设计工具包(例如 Game Maker)减轻了编程负担,使小型游戏的设计处于低预算、非专家团体的技术范围内。然而,设计过程本身仍然是一个障碍:如何利用互动游戏媒体的独特品质来呈现政治观点或自行车安全等主题并不明显。没有工具可以协助游戏设计过程的这方面,因此几乎所有富有表现力的游戏都来自由设计此类游戏的专家创建的少数游戏工作室。我们提出了一个以混合主动方式行事的游戏设计助手,帮助作者理解正在进行的设计的内容,提供建议或在可能的情况下自动化流程,甚至提供在运行时动态生成游戏部分以响应玩家交互的可能性。我们描述了一个原型系统,该系统可以交互地帮助作者根据现实世界参考的常识性约束来定义游戏空间,为他们理解和迭代完善这些空间提供支持,并根据用户输入将空间中的特定游戏实现为可玩的手机游戏。
Game-design novices increasingly hope to use game-like expression as a way to express content such as opinions and educational material. Existing game-design toolkits such as Game Maker ease the programming burden, bringing the design of small games within the technical reach of low-budget, non-expert groups. The design process itself remains a roadblock, however: It is not at all obvious how to present topics such as political viewpoints or bike safety in a way that makes use of the unique qualities of the interactive game medium. There are no tools to assist in that aspect of the game design process, and as a result virtually all expressive games come from a small number of game studios founded by experts in designing such games. We propose a game-design assistant that acts in a mixed-initiative fashion, helping the author understand the content of her design-in-progress, providing suggestions or automating the process where possible, and even offering the possibility for parts of the game to be dynamically generated at runtime in response to player interaction. We describe a prototype system that interactively helps authors define spaces of games in terms of common-sense constraints on their real-world references, provides support for them to understand and iteratively refine such spaces, and realizes specific games from the spaces as playable mobile-phone games in response to user input.