Architectural Issues for Compositional Dialog in Games

Architectural Issues for Compositional Dialog in Games
复制标题

游戏中组合对话的架构问题

DOI:
--
复制
发表时间:
2014
期刊:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
影响因子:
--
通讯作者:
I. Horswill
I. Horswill
中科院分区:
--
文献类型:
--
作者:
I. Horswill

文献摘要

被引文献

相似文献

制作一款支持与NPC进行生成性对话的游戏涉及许多技术和设计挑战,从设计新的游戏机制到使Prolog解释器在Unity下运行。我将讨论一款游戏的软件架构,该游戏计划于2015年春季首次发布,试图解决其中的一些问题。
Making a game that supports generative conversation with NPCs involves a number of technical and design challenges, ranging from designing new game mechanics to making a Prolog interpreter run under Unity.  I discuss the software architecture of a game, scheduled for initial release in spring 2015, that attempts to solve some of these problems.