Architectural Issues for Compositional Dialog in Games
Architectural Issues for Compositional Dialog in Games
复制标题
游戏中组合对话的架构问题
DOI:
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发表时间:
2014
期刊:
影响因子:
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通讯作者:
I. Horswill
中科院分区:
文献类型:
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作者:
I. Horswill
Making a game that supports generative conversation with NPCs involves a number of technical and design challenges, ranging from designing new game mechanics to making a Prolog interpreter run under Unity. I discuss the software architecture of a game, scheduled for initial release in spring 2015, that attempts to solve some of these problems.