Using gamification to enhance clinical trial start-up activities.

Using gamification to enhance clinical trial start-up activities.
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DOI:
10.1017/cts.2022.405
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发表时间:
2022
影响因子:
2.6
通讯作者:
Hanley, Daniel
Hanley, Daniel
中科院分区:
其他
文献类型:
--
作者:
Lane, Karen;Majkowski, Ryan;Gruber, Joshua;Amirault, Daniel;Hillery, Shannon;Wieber, Cortney;Thompson, Dixie D.;Huvane, Jacqueline;Bridges, Jordan;Ryu, E. Paul;Eyzaguirre, Lindsay M.;Gildea, Marianne;Thompson, Richard E.;Ford, Daniel E.;Hanley, Daniel

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试验创新网络(TIN)是国家推进转化科学中心(NCATS)临床和转化科学奖(CTSA)计划内的一项合作计划。为了改善和创新临床试验的开展,它正在探索游戏化的用途,以更好地吸引试验人员并提高试验活动的效率。本文中描述的游戏化结构是TIN网站游戏化工具包的一部分,可供临床试验科学界在线使用。游戏设计者使用现有的电子审判平台,将满足审判启动时间表所需的任务游戏化,以创建友好的比赛。关键指标和熟悉的衡量标准被映射到记分牌上。组织了网络研讨会,分享和赞扬审判和游戏性能。游戏分数与激活、机构审查委员会(IRB)提交和IRB批准时间中实现启动里程碑的增加显著相关,表明通过使用游戏更快完成研究中心激活的可能性。整体游戏的乐趣和感觉,游戏没有施加太多的压力似乎是一个重要的调节器的性能在一个试验,但几乎没有影响的性能在第二个。这种对游戏体验中可用数据的回顾性检查可能是临床试验中的首次使用。有迹象表明,游戏可以加速性能和增加在试验的启动阶段的乐趣。隔离游戏化对试验结果的影响将取决于未来试验的更大样本,使用定义明确的假设驱动的统计分析计划。
The Trial Innovation Network (TIN) is a collaborative initiative within the National Center for Advancing Translational Science (NCATS) Clinical and Translational Science Awards (CTSA) Program. To improve and innovate the conduct of clinical trials, it is exploring the uses of gamification to better engage the trial workforce and improve the efficiencies of trial activities. The gamification structures described in this article are part of a TIN website gamification toolkit, available online to the clinical trial scientific community. The game designers used existing electronic trial platforms to gamify the tasks required to meet trial start-up timelines to create friendly competitions. Key indicators and familiar metrics were mapped to scoreboards. Webinars were organized to share and applaud trial and game performance. Game scores were significantly associated with an increase in achieving start-up milestones in activation, institutional review board (IRB) submission, and IRB approval times, indicating the probability of completing site activation faster by using games. Overall game enjoyment and feelings that the game did not apply too much pressure appeared to be an important moderator of performance in one trial but had little effect on performance in a second. This retrospective examination of available data from gaming experiences may be a first-of-kind use in clinical trials. There are signals that gaming may accelerate performance and increase enjoyment during the start-up phase of a trial. Isolating the effect of gamification on trial outcomes will depend on a larger sampling from future trials, using well-defined, hypothesis-driven statistical analysis plans.
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影响因子: 1.5
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影响因子: 6
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发表时间: 2013-01-01
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