In-Place Sketching for Augmented Reality Games

In-Place Sketching for Augmented Reality Games
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增强现实游戏的就地草图

DOI:
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发表时间:
2014
期刊:
Conference on Computability in Europe
影响因子:
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通讯作者:
Jihad El
Jihad El
中科院分区:
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文献类型:
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作者:
Nate Hagbi;R. Grasset;Oriel Bergig;M. Billinghurst;Jihad El

文献摘要

被引文献

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素描利用人类的技能来实现各种目的,比如内容创作。本文探讨了增强现实中基于草图的交互的不同方面。我们探索素描在原地增强现实的设计空间,特别关注AR游戏。我们提出了一个上下文模型,为研究界探索设计空间提供了一个框架。我们描述了基于形状跟踪库和基于草图的3d游戏引擎开发的基于草图的AR游戏的不同案例研究。最后,我们展示了来自游戏的用户反馈,并为AR游戏设计师介绍了基于草图的交互指导方针。
Sketching leverages human skills for various purposes, such as content authoring. This paper explores the different aspects of sketch-based interaction in augmented reality. We explore the design space of sketching in in-place augmented reality with particular attention to AR games. We propose a contextual model that offers a framework for the exploration of the design space by the research community. We describe different case studies of sketch-based AR games we developed based on our shape-based tracking library and our sketch-based 3-D game engine. We finally present user feedback from our games and introduce guidelines for AR game designers focusing on sketch-based interaction.