Computation of the Shapley value of minimum cost spanning tree games: #P-hardness and polynomial cases

Computation of the Shapley value of minimum cost spanning tree games: #P-hardness and polynomial cases
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最小成本生成树博弈的 Shapley 值的计算:

DOI:
10.1007/s13160-012-0078-9
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发表时间:
2012
影响因子:
0.9
通讯作者:
K. Ando
K. Ando
中科院分区:
数学4区
文献类型:
--
作者:
Hirofumi Fukuyama;Kazuyuki Sekitani;K. Ando

文献摘要

相似文献

我们证明了即使代价函数被限制为{0,1}-值,计算最小代价生成树博弈的Shapley值也是P-困难的。这个证明是通过计算无向图的最小2-端割点的个数的一个约简得到的,它是P-完全的。我们还研究了Shapley值可以在多项式时间内计算的最小成本生成树游戏。我们证明,如果给定网络的成本函数是一个子树距离,这是一个树度量的推广,那么相关的最小成本生成树游戏的Shapley值可以在O(n4)时间内计算,其中是玩家的数量。
We show that computing the Shapley value of minimum cost spanning tree games is #P-hard even if the cost functions are restricted to be {0,1}-valued. The proof is by a reduction from counting the number of minimum 2-terminal vertex cuts of an undirected graph, which is #P-complete. We also investigate minimum cost spanning tree games whose Shapley values can be computed in polynomial time. We show that if the cost function of the given network is a subtree distance, which is a generalization of a tree metric, then the Shapley value of the associated minimum cost spanning tree game can be computed in O(n4) time, wherenis the number of players.