Game feature and expertise effects on experienced richness, control and engagement in game play

Game feature and expertise effects on experienced richness, control and engagement in game play
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游戏功能和专业知识对游戏体验丰富度、控制力和参与度的影响

DOI:
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发表时间:
2009
期刊:
影响因子:
3
通讯作者:
Peter O. Craig
Peter O. Craig
中科院分区:
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文献类型:
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作者:
M. Rozendaal;D. Keyson;H. Ridder;Peter O. Craig

文献摘要

被引文献

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游戏体验的吸引力程度是视频游戏可玩性的重要标准。这项研究调查了如何设计视频游戏来随着时间的推移提高体验参与度。为此,进行了两项实验,共有 35 名参与者重复玩电子游戏。结果表明,体验参与度取决于游戏提供丰富体验的程度以及游戏提供控制感的程度。鉴于游戏功能和玩家专业知识对体验丰富度和控制水平的影响,得出的结论是,游戏功能应随着时间的推移进行修改,以保持最佳的参与水平。
The extent to which game play is experienced as engaging is an important criterion for the playability of video games. This study investigates how video games can be designed towards increased levels of experienced engagement over time. For this purpose, two experiments were conducted in which a total of 35 participants repeatedly played a video game. Results indicate that experienced engagement is based on the extent to which the game provides rich experiences as well as by the extent to which the game provides a sense of control. In view of the influence of both game features and players’ expertise on the levels of experienced richness and control, it is concluded that game features should be modified over time to maintain optimal levels of engagement.