Serious fun in computer science

Serious fun in computer science
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计算机科学的真正乐趣

DOI:
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发表时间:
2007
期刊:
Annual Conference on Innovation and Technology in Computer Science Education
影响因子:
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通讯作者:
P. Curzon
P. Curzon
中科院分区:
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文献类型:
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作者:
P. Curzon

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计算机科学已经危机了几年。对研究的兴趣已大大减少。我们可以握手,也可以对此做些事情。计算机科学需要参与纯粹的外展:免费出售该主题(免费)。我们的方法是通过出去玩创新的乐趣来做到这一点。这比出售特定课程或机构更有效。毕竟,CS是一个自然令人兴奋,创新和发人深省的主题(哦,顺便说一句,最后也有好工作)。我们将其视为文艺复兴时期的主题(因此,谁在乎它所谓的内容或未来的变化)。它处于独特的位置,与所有科学,艺术和人文科学有联系。我们通常对科学充满热情,因此我们出去并传播了这一切的热情。我们一直在做什么?我们一直在写一本网站和杂志CS4FN(www.cs4fn.org),这是我们为其享受的纯粹享受而写的。 Sodarace(www.sodarace.net),有13万多个注册的人和计算机参加在线奥运会; Brain Academy(www.brainacademy.qmul.ac.uk),凭借职业增强奖品的计算竞赛;关于儿童关于人工智能,技术,残疾和突变超级英雄权力(实际上是关于搜索算法的)的研究对话;计算机科学魔术表演(您必须保证不要告诉任何人秘密);并在皇家学会夏季关于数学幻觉的展览及其与计算机科学的联系(www.cs4fn.org/illusions)。我们建立了从绳索和厕纸上发挥作用的大脑,并介绍了比房间里任何人更聪明的纸。孩子们表演了图灵测试(您能从机器人告诉人吗?),我们挑战他们以CS曲折解决难题。当然,我们也做真正的研究:对EPSRC资助的人为错误和交互式系统的研究项目包括在线spaceInvaders游戏体验(www.cs4fn.org/humanerror)人为错误:您能否始终避免犯错,这会炸毁您的船并失去所有观点?我们应该定位哪个年龄段?第六阵容?一个主要的问题是,尽管如此,学校ICT至关重要,给人留下了不好的印象,即成为计算机科学家如何成为创新,创造性,计算思想家。到第六型,为时已晚。这是我们必须传达信息的年轻孩子。早期的实验是向小学生(www.cs4fn.org/manorside)教授有关可用性评估的研究生级课程。事实证明,他们非常创新和“惊人”,“将永远留在我的脑海”,“我想在学校里教别人我们所做的事情”是他们的一些评论。我们的方法工作:教师,工业和国际ICT的国际评论对我们表示赞赏,并且在两年内,本科应用程序的申请增加了130%以上。当我们玩得开心时,还不错:很有趣。
Computer Science has been in crisis for several years. Interest in studying it has dropped dramatically. We can wring our hands, or we can do something about it. Computer Science needs to engage with pure outreach: selling the subject (for free). Our approach has been to do this by just going out and having innovative fun. This is more effective than selling specific courses or institutions. CS is after all a naturally exciting, innovative and thought-provoking subject (Oh, and by the way there are good jobs at the end too). We see it as a Renaissance subject (so who cares what it's called or which variation the future depends on). It sits in a unique position, centrally connected to all of the sciences, arts and humanities. We are passionate about science generally, so we go out and spread that enthusiasm about it all. What have we been doing? There is cs4fn (www.cs4fn.org) a website and magazine that we've been writing for the sheer enjoyment of it; Sodarace (www.sodarace.net) where over 130 000 registered humans and computers compete in an online Olympics; Brain Academy (www.brainacademy.qmul.ac.uk), the Compute-Ability competition with career enhancing prizes; research talks for kids on Artificial Intelligence, women in technology, disability and mutant super-hero powers (actually its about search algorithms) and so on; a Computer Science Magic show (you have to promise not to tell anyone the secrets); and exhibits at the Royal Society Summer Exhibition on mathematical illusions and their link to computer science (www.cs4fn.org/illusions). We build brains that play Snap from rope and toilet roll, and introduce a piece of paper more intelligent than anyone in the room. Kids act out Turing Tests (can you tell the human from the robot?), and we challenge them to solve puzzles with CS twists. We do real research too of course: a spin-out of our EPSRC funded research project on Human Error and Interactive Systems includes an online SpaceInvaders game-experiment (www.cs4fn.org/humanerror) the data from which helps us understand the causes of human error: can you consistently avoid making the mistake that will blow up your ship and lose all your points?. What age group should we be targeting? Sixth formers? A major issue is that school ICT, vital as it is, gives a poor impression of how being a computer scientist is about being an innovative, creative, computational thinker. By the sixth form it is too late. It is the younger kids we have to get the message to. An early experiment has been teaching a version of a graduate level course on usability evaluation to primary school kids (www.cs4fn.org/manorside). They proved to be very innovative and "amazing", "will stay in my mind forever", "I want to teach others in the school what we did" were some of their comments. Our approach works: teachers, industry and the International Review of ICT have commended us & and we have seen an increase in undergraduate applications of over 130% in 2 years. Not bad when we are just having fun: serious fun.