Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System

Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System
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DOI:
10.3390/electronics10222852
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发表时间:
2021-11-01
期刊:
影响因子:
2.9
通讯作者:
Pardo, Pedro J.
Pardo, Pedro J.
中科院分区:
工程技术3区
文献类型:
--
作者:
Diaz-Barrancas, Francisco;Cwierz, Halina;Pardo, Pedro J.

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在虚拟现实技术中,有必要开发改进和应用新技术,以实现快速进步和创新发展。如今,虚拟现实设备还没有显示出它们在未来可能发展的巨大潜力。其中一个主要原因是缺乏精确度来表示三维场景,这些场景与我们的视觉系统从真实的世界中获得的场景具有相似的溶解能力。主要问题之一是使用RGB颜色系统表示图像。这种数字色度系统在表示忠实图像时有许多限制。在这项工作中,我们建议开发一个虚拟现实环境,将高光谱纹理到一个虚拟现实系统。基于这些高光谱纹理,我们科学贡献的目的是提高彩色表示的保真度,特别是当场景的照明条件及其精度相关时。因此,我们将介绍在虚拟现实场景中渲染具有高光谱纹理的三维物体的步骤。此外,我们将通过计算已知样本的色度坐标来检查应用此类高光谱纹理获得的结果。
In virtual reality technology, it is necessary to develop improvements and apply new techniques that allow rapid progress and innovative development. Nowadays, virtual reality devices have not yet demonstrated the great potential they could develop in the future. One main reason for this is the lack of precision to represent three-dimensional scenarios with a similar solvency to what our visual system obtains from the real world. One of the main problems is the representation of images using the RGB color system. This digital colorimetry system has many limitations when it comes to representing faithful images. In this work we propose to develop a virtual reality environment incorporating hyperspectral textures into a virtual reality system. Based on these hyperspectral textures, the aim of our scientific contribution is to improve the fidelity of the chromatic representation, especially when the lighting conditions of the scenes and its precision are relevant. Therefore, we will present the steps followed to render three-dimensional objects with hyperspectral textures within a virtual reality scenario. Additionally, we will check the results obtained by applying such hyperspectral textures by calculating the chromaticity coordinates of known samples.