Are you Awerewolf? Detecting deceptive roles and outcomes in a conversational role-playing game

Are you Awerewolf? Detecting deceptive roles and outcomes in a conversational role-playing game
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你是狼人吗?

DOI:
10.1109/icassp.2010.5494961
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发表时间:
2010
期刊:
2010 IEEE International Conference on Acoustics, Speech and Signal Processing
影响因子:
--
通讯作者:
H. Hung
H. Hung
中科院分区:
--
文献类型:
--
作者:
Gokul Chittaranjan;H. Hung

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相似文献

本文讨论了在竞争性角色扮演游戏(RPG)中使用非语言音频线索自动检测社交互动模式结果的任务。对于我们的实验,我们引入了一个新的数据集,其中包括3小时的流行的视听记录“你是狼人吗?”火箭筒本文研究了两个问题:在社会背景下使用非语言音频线索检测说谎或可疑行为,以及通过分析说话者的话轮来预测参与者在比赛日的决策。我们最好的分类器表现出87%的性能提高了基线检测欺骗性的角色。此外,我们表明,扬声器轮为基础的功能可以用来确定在游戏的初始阶段,当组是大的结果。
This paper addresses the task of automatically detecting outcomes of social interaction patterns, using non-verbal audio cues in competitive role-playing games (RPGs). For our experiments, we introduce a new data set which features 3 hours of audio-visual recordings of the popular “Are you a Werewolf?” RPG. Two problems are approached in this paper: Detecting lying or suspicious behavior using non-verbal audio cues in a social context and predicting participants' decisions in a game-day by analyzing speaker turns. Our best classifier exhibits a performance improvement of 87% over the baseline for detecting deceptive roles. Also, we show that speaker turn based features can be used to determine the outcomes in the initial stages of the game, when the group is large.
DOI: 10.1121/1.1458024
发表时间: 2002-04-01
影响因子: 2.4
作者:
de Cheveigné, A;Kawahara, H
通讯作者: Kawahara, H