ObjectSkin

ObjectSkin
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DOI:
10.1145/3161165
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发表时间:
2018-01
影响因子:
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通讯作者:
Daniel Groeger;Jürgen Steimle
Daniel Groeger;Jürgen Steimle
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文献类型:
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作者:
Daniel Groeger;Jürgen Steimle

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通过交互式输入和输出表面增强日常物体是普适计算和人机交互研究中的一个长期主题。然而,现有的方法无法充分利用物体的全部潜力,特别是在高度弯曲的有机几何形状和不同的视觉触觉表面特性中。我们贡献了 ObjectSkin,这是一种为刚性和柔性日常物体添加共形交互式表面的制造技术。它支持多点触控感应和显示输出,与高度弯曲和不规则的几何形状无缝集成。该方法基于交互式表面的新型水传输过程。它利用现成的爱好者设备来制造薄的、保形的、半透明的电子电路,以保留日常物体的表面特性。它提供了两种方法,用于快速低保真原型制作和多功能高保真原型制作,并且适用于多种材料。一系列技术实验的结果提供了对支持的对象几何形状、兼容的对象材料和鲁棒性的深入了解。七个示例案例展示了 ObjectSkin 如何利用几何形状、表面属性和非常规对象来为普适计算构建新颖的交互原型。
Augmenting everyday objects with interactive input and output surfaces is a long-standing topic in ubiquitous computing and HCI research. Existing approaches, however, fail to leverage the objects' full potential, particularly in highly curved organic geometries and in diverse visuo-haptic surface properties. We contribute ObjectSkin, a fabrication technique for adding conformal interactive surfaces to rigid and flexible everyday objects. It enables multi-touch sensing and display output that seamlessly integrates with highly curved and irregular geometries. The approach is based on a novel water-transfer process for interactive surfaces. It leverages off-the-shelf hobbyist equipment to fabricate thin, conformal, and translucent electronic circuits that preserve the surface characteristics of everyday objects. It offers two methods, for rapid low-fidelity and versatile high-fidelity prototyping, and is applicable to a wide variety of materials. Results from a series of technical experiments provide insights into the supported object geometries, compatible object materials, and robustness. Seven example cases demonstrate how ObjectSkin makes it possible to leverage geometries, surface properties, and unconventional objects for prototyping novel interactions for ubiquitous computing.