ProPS to evoke ‘tHe neW’ By Staging tHe everyDay into fUtUre ScenarioS
ProPS to evoke ‘tHe neW’ By Staging tHe everyDay into fUtUre ScenarioS
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通过将日常生活融入未来场景来唤起“新”的道具
DOI:
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发表时间:
2011
期刊:
影响因子:
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通讯作者:
J. A. Graham
中科院分区:
文献类型:
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作者:
J. M. Davis;A. Jarabek;D. Mage;J. A. Graham
The use of design artifacts throughout the design process is widespread, but they differ in purpose and use. In this paper, we focus on the use of technological probes in creation of scenarios of the future. The props are used as a central actor in a co-design workshop to evoke the future and open up the space of possibilities. We analyze the role of the props in the collaboration between senior citizens and project partners. Illustrated by different snapshots from the workshop, we show how the props make the participants enact and traverse between the known everyday and the transcendence of the future. Finally, it is illustrated how props play a central role in introducing the technology to the senior and how it makes them reflect upon the possibilities in relation to their own everyday. SIGNE L. YNDIGEGN IT University of Copenhagen signelouise@itu.dk MARIA FOVERSKOV The Danish Design School mfo@dkds.dk track 2: Staging Design anthropology 106 Participatory innovation conference 2011 discussions, challenge assumptions and twist the familiar everyday to raise awareness, often of political or technological issues. Researchers as Dunne and Raby (2001) have designed artifacts that look like existing products, but have more ambiguous functionalities. The provotypes and critical design artifacts are not user oriented in the sense of accessibility. They are static objects made with a high degree of finish, in genuine materials. Finally, props, which are design artifacts that are designed to manifest enactments as a representation of the properties of actions. It relates to a heritage of performance and can be central in role-playing. Brandt and Grunnet (2000) have described how props and drama together can be used not only as “things to think with” but also as “things to act with”. Iacucci and Kutti (2002) have reported from their experiences with props as “magic things” to sparkle imaginations and open up a space of possibilities where users are defining usage according to certain situations. The props are not manipulated themselves since their intentions are the means of “prototyping actions” rather than “prototyping objects”. With a prop like a magic wand the issues regard where and for what purposes the wand is used not how it appears in the hand. The props are used in the collaboration to balance the relation between science fiction and plausible fiction. They provide the performance with constraints and at the same time they can trigger innovative ideas (Howard et al. 2002). eXpLorinG teChnoLoGiCaL