Detailed Shape Representation with Parallax Mapping

Detailed Shape Representation with Parallax Mapping
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发表时间:
2001
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通讯作者:
T. Kaneko;T. Takahei;M. Inami;N. Kawakami;Y. Yanagida;T. Maeda;S. Tachi
T. Kaneko;T. Takahei;M. Inami;N. Kawakami;Y. Yanagida;T. Maeda;S. Tachi
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作者:
T. Kaneko;T. Takahei;M. Inami;N. Kawakami;Y. Yanagida;T. Maeda;S. Tachi

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虽然纹理映射是一种常见的技术,增加表面细节的3-D对象,它缺乏能力,以表示运动视差效果。因此,它所应用的网格限制了它的真实性。在本文中,我们提出了视差映射,一个简单的方法来运动视差效果的多边形。该方法具有非常快速的每像素形状表示,并且可以在当前硬件上实时执行。
Although texture mapping is a common technique for adding apparent surface detail to 3-D objects, it lacks the capability to represent the motion parallax effect. So the mesh to which it is applied limits its realism. In this paper, we propose Parallax Mapping, a simple method to motion parallax effects on a polygon. This method has very fast per-pixel shape representation and can be performed in real-time with current hardware.