Game Theory based Peer Grading Mechanisms for MOOCs
Game Theory based Peer Grading Mechanisms for MOOCs
复制标题
基于博弈论的 MOOC 同行评分机制
DOI:
10.1145/2724660.2728676
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发表时间:
2015
期刊:
影响因子:
--
通讯作者:
Matthew Weinberg
中科院分区:
文献类型:
--
作者:
William Wu;C. Daskalakis;N. Kaashoek;Christos Tzamos;Matthew Weinberg
An efficient peer grading mechanism is proposed for grading the multitude of assignments in online courses. This novel approach is based on game theory and mechanism design. A set of assumptions and a mathematical model is ratified to simulate the dominant strategy behavior of students in a given mechanism. A benchmark function accounting for grade accuracy and workload is established to quantitatively compare effectiveness and scalability of various mechanisms. After multiple iterations of mechanisms under increasingly realistic assumptions, three are proposed: Calibration, Improved Calibration, and Deduction. The Calibration mechanism performs as predicted by game theory when tested in an online crowd-sourced experiment, but fails when students are assumed to communicate. The Improved Calibration mechanism addresses this assumption, but at the cost of more effort spent grading. The Deduction mechanism performs relatively well in the benchmark, outperforming the Calibration, Improved Calibration, traditional automated, and traditional peer grading systems. The mathematical model and benchmark opens the way for future derivative works to be performed and compared.