Corrigendum to "Virtual immersive gaming to optimize recovery (VIGOR) in low back pain: A phase II randomized controlled trial" [Contemporary Clinical Trials 69 (2018) 83-91].

Corrigendum to "Virtual immersive gaming to optimize recovery (VIGOR) in low back pain: A phase II randomized controlled trial" [Contemporary Clinical Trials 69 (2018) 83-91].
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“虚拟沉浸式游戏优化腰痛恢复 (VIGOR):II 期随机对照试验”的勘误表 [当代临床试验 69 (2018) 83-91]。

DOI:
10.1016/j.cct.2020.106120
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发表时间:
2020
影响因子:
2.2
通讯作者:
Thomas,JamesS
Thomas,JamesS
中科院分区:
医学4区
文献类型:
--
作者:
France,ChristopherR;Thomas,JamesS

文献摘要

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©2020爱思唯尔公司。作者遗憾的是,在我们的文章发表后,应美国国立卫生研究院的要求,我们修改了我们的方案,以便在干预期间仅包括虚拟躲避球游戏(即,躲避球)。因此,配对和钓鱼游戏不再是协议的一部分。作者对由此造成的不便深表歉意。
© 2020 Elsevier Inc. The authors regret that subsequent to the publication of our article, at the request of the National Institutes of Health, we revised our protocol to include only the virtual dodgeball game (ie, Dodgeality) for the duration of the intervention. Hence, the Matchality and Fishality games are no longer part of the protocol. The authors would like to apologise for any inconvenience caused.