Virtual reality helmet display quality influences the magnitude of virtual reality analgesia
Virtual reality helmet display quality influences the magnitude of virtual reality analgesia
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DOI:
10.1016/j.jpain.2006.04.006
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发表时间:
2006-11-01
期刊:
影响因子:
4
通讯作者:
Sharar, Sam R.
中科院分区:
文献类型:
--
作者:
Hoffman, Hunter G.;Seibel, Eric J.;Sharar, Sam R.
Immersive Virtual Reality (VR) distraction can be used in addition to traditional opioids to reduce procedural pain. The current study explored whether a High-Tech-VR helmet (ie, a 60-degree field-of-view head-mounted display) reduces pain more effectively than a Low-Tech-VIR helmet (a 35-degree field-of-view head-mounted display). Using a double-blind between-groups design, 77 healthy volunteers (no patients) aged 18-23 were randomly assigned to 1 of 3 groups. Each subject received a brief baseline thermal pain stimulus, and the same stimulus again minutes later while in SnowWorld using a Low-Tech-VR helmet (Group 1), using a High-Tech-VR helmet (Group 2), or receiving no distraction (Group 3, control group). Each participant provided subjective 0-10 ratings of cognitive, sensory, and affective components of pain, and amount of fun during the pain stimulus. Compared to the Low-Tech-VR helmet group, subjects in the High-Tech-VR helmet group reported 34% more reduction in worst pain (P