Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies

Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies
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DOI:
10.1007/s10055-018-0364-1
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发表时间:
2019-03-01
期刊:
影响因子:
4.2
通讯作者:
Kwon, Chongsan
Kwon, Chongsan
中科院分区:
计算机科学3区
文献类型:
--
作者:
Kwon, Chongsan

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本文探讨了使用基于头戴式显示器的沉浸式虚拟现实(VR)技术在虚拟空间中进行体验式学习的可能性。体验式学习是指在学习的背景下通过直接体验进行学习。实际上,体验式学习在大多数情况下是不可能的,但允许与虚拟环境和对象直接交互的VR技术正在开发和商业化。预计这些技术将增强生动性,交互性,存在性,流动性和体验性,并增加使用VR体验式学习的可能性的期望。因此,在本研究中,进行了一项实验来验证这种可能性。实验结果的分析表明,触觉的互动性和存在的改善与使用增强的互动技术在VR,在体验性方面,实验参与者变得高度意识到探索阶段,指的是被暴露在一个有趣的网站,并直接触摸一个对象的经验水平,在目前增强的VR提供直接的触觉和运动的互动。此外,还发现了学习效果也部分增强的事实。因此,根据实验结果,可以确定使用VR的体验式学习是可能的,这表明VR技术的增强的生动性和交互性允许用户将虚拟体验紧密地识别为直接体验,并且学习效果得到增强。还确定,在技术不断发展的基础上,在不久的将来,将有可能在虚拟环境中进行与现实体验相同的体验式学习。
This paper examines the possibility of experiential learning in a virtual space using head-mounted-display-based immersive virtual reality (VR) technologies. Experiential learning refers to learning through direct experiences in the context of learning. Realistically, experiential learning is impossible in most cases, but VR technologies allowing direct interaction with virtual environments and objects are being developed and commercialized. These technologies are predicted to enhance vividness, interactivity, presence, flow, and experientiality, and increase the expectations of the possibility of experiential learning using VR. Thus, in this study, an experiment was conducted to verify such possibility. The analysis of the experiment results showed that the tactile interactivity and presence improved with the use of enhanced interaction technologies in VR, and in terms of experientiality, the experiment participants became highly aware of the exploratory stage, referring to the level of experience of being exposed to an interesting site and directly touching an object in the currently enhanced VR in providing direct tactile and locomotive interactivity. Furthermore, the fact that the learning effect is also partially enhanced was discovered. Accordingly, it was determined that experiential learning using VR is possible based on the experiment results, which showed that the enhanced vividness and interactivity of VR technologies allow the users to closely recognize virtual experiences as direct experiences, and that the learning effect is enhanced. It was also determined that experiential learning in a virtual environment that is identical to an experience in reality would be made possible in the near future based on continued technological development.