Cross-sectional associations between violent video and computer game playing and weapon carrying in a national cohort of children.

Cross-sectional associations between violent video and computer game playing and weapon carrying in a national cohort of children.
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DOI:
10.1002/ab.21526
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发表时间:
2014-07
影响因子:
2.9
通讯作者:
Reisner SL
Reisner SL
中科院分区:
心理学3区
文献类型:
--
作者:
Ybarra ML;Huesmann LR;Korchmaros JD;Reisner SL

文献摘要

相似文献

数据收集自9至18奥尔兹的全国调查的三波纵向调查。在过去的一个月里,携带武器上学的人口平均(广义估计方程,GEE)几率被估计为过去一年接触视频,计算机和互联网游戏中暴力内容的函数,以及同伴攻击和生物性别。样本包括有暴露风险的年轻人(即,游戏进行)和结果(即,就读于公立或私立学校)。来自1,489名青年的3,397份观察结果被纳入分析。1.4%的青少年报告上个月携带武器上学,69%的青少年报告他们玩的游戏中至少有一些描绘了暴力。在针对其他潜在影响特性(例如,攻击性行为),在过去的一年中至少玩过一些暴力游戏,这与上个月报告携带武器上学的几率增加了四倍有关。虽然在过去一年中报告经常和强烈的同伴受害的青年更有可能在上个月报告携带武器上学,但这种关系可以用其他有影响力的特征来解释。与社会认知、观察学习理论的预测一致,这项研究支持了携带武器上学与暴力游戏有关的假设。作为此类研究的首批研究之一,研究结果应谨慎解释,并需要复制。
Data were collected from 9 to 18 year olds surveyed nationally in a three-wave longitudinal survey. The population-average (generalized estimating equation, GEE) odds of carrying a weapon to school in the last month were estimated as a function of past-year exposure to violent content in video, computer, and Internet games, as well as peer aggression and biological sex. The sample included youth who were at risk for both the exposure (i.e., game play) and the outcome (i.e., who attended public or private school). 3,397 observations from 1,489 youth were included in analyses. 1.4% of youth reported carrying a weapon to school in the last month and 69% reported that at least some of the games they played depicted violence. After adjusting for other potentially influential characteristics (e.g., aggressive behavior), playing at least some violent games in the past year was associated with a fourfold increase in odds of also reporting carrying a weapon to school in the last month. Although youth who reported frequent and intense peer victimization in the past year were more likely to report carrying a weapon to school in the last month, this relation was explained by other influential characteristics. Consistent with the predictions of social-cognitive, observational learning theory, this study supports the hypothesis that carrying weapons to school is associated with violent game play. As one of the first studies of its kind, findings should be interpreted cautiously and need to be replicated.