Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming

Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming
复制标题

走向 Twitch 研究工具包:游戏流媒体研究方法的系统回顾

DOI:
--
复制
发表时间:
2019
期刊:
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
影响因子:
--
通讯作者:
Jessica Hammer
Jessica Hammer
中科院分区:
--
文献类型:
--
作者:
Erik Harpstead;Juan Sebastian Rios;Joseph Seering;Jessica Hammer

文献摘要

被引文献

相似文献

游戏流媒体服务的兴起推动了对此类平台研究的补充增加。随着这一新领域的形成,有必要了解该领域正在使用的方法,以及如何在具有不同学科背景的研究人员之间共享和复制常见做法。在本文中,我们描述了一个正式的文献综述游戏流的研究。论文按其研究重点、主要方法和收集的数据类型进行编码。在之前的工作中,我们发现了三个共同的主题:(1)现有技术基础设施随时支持的工作,(2)不需要明确技术支持的工作,(3)将受益于进一步技术发展的工作。通过识别文献中的这些需求,我们迈出了为游戏流媒体平台开发研究工具包的第一步,该工具包可以统一该领域应用的方法的广度。
The rise of game streaming services has driven a complementary increase in research on such platforms. As this new area takes shape, there is a need to understand the approaches being used in the space, and how common practices can be shared and replicated between researchers with different disciplinary backgrounds. In this paper, we describe a formal literature review of game streaming research. Papers were coded for their research focus, primary method, and type of data collected. Across the prior work we found three common themes: (1) work that is readily supported by existing technical infrastructure, (2) work that does not require explicit technical support, (3) and work that would benefit from further technical development. By identifying these needs in the literature, we take the first step toward developing a research toolkit for game streaming platforms that can unify the breadth of methods being applied in the space.