A Study on Contextual Task Performance of Simulated Homonymous Hemianopia Patients with Computational Glasses-based Compensation

A Study on Contextual Task Performance of Simulated Homonymous Hemianopia Patients with Computational Glasses-based Compensation
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基于计算眼镜补偿的模拟同向偏盲患者情境任务表现研究

DOI:
10.1145/3574131.3574441
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发表时间:
2022
期刊:
ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI)
影响因子:
--
通讯作者:
Xiaoyang Mao
Xiaoyang Mao
中科院分区:
--
文献类型:
--
作者:
Chao Ge;Zhenyang Zhu;Keisuke Ichinose;Issei Fujishiro;Kentaro Go;Kenji Kashiwagi;Masahiro Toyoura;Xiaoyang Mao

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同侧偏盲(HH)患者双眼均失去同侧半视野,无法获得失视野内的视觉信息。利用剩余的视野,最新的研究提出了基于增强现实(AR)眼镜的覆盖概览窗口(OOW)和边缘指示器(EI)进行补偿。然而,在这些研究中进行的实验调查用户的表现与任务涉及事件在丢失的字段或剩余字段单独。另一方面,这两项研究都招募了正常人进行模拟实验,而他们的模拟HH的方式需要参与者固定他们的视角,对于真实的HH患者来说并不实用。在这项研究中,我们进行了一个上下文信息的实验,调查用户的性能涉及的任务,需要在可见和不可见的方面的HH的信息,与补偿OOW和基于闪烁的EI(FEI)。同时,我们还招募了视力正常的志愿者进行模拟实验,而我们研究的参与者被允许自由移动他们的视线,因为我们用眼动追踪在AR眼镜上模拟HH的不可见场。实验结果表明,OOW更适合于将物体从剩余的FoV移动到丢失的FoV,而FEI更适合于将物体从丢失的FoV移动到剩余的FoV。
People with Homonymous Hemianopia (HH) suffer from losing ipsilateral half side of visual field in both eyes, which results in failing to obtain visual information in the lost field. Making using of the remaining of the visual field, the state-of-the-art studies proposed Overlaid Overview Window (OOW) and Edge Indicator (EI) on the basis of Augmented-Reality (AR) glasses for compensation. However, experiments conducted in these studies investigate user performance with tasks involving events in lost field or remaining field singly. On the other hand, both studies recruited normal individuals for mock experiment, while their way to simulate HH, which requiring the participants to fix their view angles, were not practical to real HH patients. In this study, we conduct a contextual information experiment to investigate the user performance involving in the task requiring the information across both the visible and invisible sides of HH, with the compensation of OOW and Flicker-based EI (FEI). At the same time, we also recruit volunteers with normal vision for mock experiment, while the participants in our study are allowed to move their gaze freely, because we simulate the invisible field of HH on AR glasses with eye tracking. The experiment results showed that OOW is better for the task that related to move something from the remaining FoV to the lost FoV, while FEI is better for moving something from the lost FoV to the remaining FoV.
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