Towards customizable games for stroke rehabilitation

Towards customizable games for stroke rehabilitation
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迈向可定制的中风康复游戏

DOI:
10.1145/1753326.1753649
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发表时间:
2010
期刊:
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
Caitlin L. Kelleher
Caitlin L. Kelleher
中科院分区:
--
文献类型:
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作者:
Gazihan Alankus;Amanda Lazar;Matthew May;Caitlin L. Kelleher

文献摘要

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在工业化国家,中风是导致成年人长期残疾的主要原因。中风患者经常经历的部分瘫痪会使独立生活变得困难或不可能。研究表明,这些患者中的许多人可以通过每天用受影响的肢体进行数百次重复的运动来康复。然而,只有31%的患者按照治疗师的建议进行锻炼。基于家庭的中风康复游戏可能有助于激励中风患者进行必要的锻炼来恢复。在本文中,我们描述了一项形成性研究,我们设计并测试了卒中患者和治疗师的卒中康复游戏。我们将从治疗的角度描述我们所学到的让游戏变得有用的经验教训。
Stroke is the leading cause of long term disability among adults in industrialized nations. The partial paralysis that stroke patients often experience can make independent living difficult or impossible. Research suggests that many of these patients could recover by performing hundreds of daily repetitions of motions with their affected limbs. Yet, only 31% of patients perform the exercises recommended by their therapists. Home-based stroke rehabilitation games may help motivate stroke patients to perform the necessary exercises to recover. In this paper, we describe a formative study in which we designed and user tested stroke rehabilitation games with both stroke patients and therapists. We describe the lessons we learned about what makes games useful from a therapeutic point of view.