Designing for Exploratory Play with a Hackable Digital Musical Instrument

Designing for Exploratory Play with a Hackable Digital Musical Instrument
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DOI:
10.1145/2901790.2901831
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发表时间:
2016-06
期刊:
Proceedings of the 2016 ACM Conference on Designing Interactive Systems
影响因子:
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通讯作者:
Andrew Mcpherson;A. Chamberlain;Adrian Hazzard;S. McGrath;S. Benford
Andrew Mcpherson;A. Chamberlain;Adrian Hazzard;S. McGrath;S. Benford
中科院分区:
其他
文献类型:
--
作者:
Andrew Mcpherson;A. Chamberlain;Adrian Hazzard;S. McGrath;S. Benford

文献摘要

被引文献

相似文献

本文探讨了探索性演奏的数字乐器(DMIs)的设计。基于Gaver的滑稽设计原则,我们研究了人们如何接受一个不熟悉的音乐界面。我们描述了两个车间的D-Box,一个设计用于修改和黑客攻击的用户。D-Box的操作故意模糊不清,以鼓励用户开发自己的含义和交互技术。在研讨会期间,我们观察到了新出现的探索模式,揭示了丰富的探索游戏过程。我们讨论了我们的观察与以前的文献拨款,模糊性和ludic参与,我们提供了建议,好玩的和探索性的界面设计。
This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver's principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops with the D-Box, a DMI designed to be modified and hacked by the user. The operation of the D-Box is deliberately left ambiguous to encourage users to develop their own meanings and interaction techniques. During the workshops we observed emergent patterns of exploration which revealed a rich process of exploratory play. We discuss our observations in relation to previous literature on appropriation, ambiguity and ludic engagement, and we provide recommendations for the design of playful and exploratory interfaces.