Towards a social virtual reality learning environment in high fidelity

Towards a social virtual reality learning environment in high fidelity
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DOI:
10.1109/ccnc.2018.8319187
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发表时间:
2017-07
期刊:
2018 15th IEEE Annual Consumer Communications & Networking Conference (CCNC)
影响因子:
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通讯作者:
Chiara Zizza;Adam Starr;Devin Hudson;Sai Shreya Nuguri;P. Calyam;Zhihai He
Chiara Zizza;Adam Starr;Devin Hudson;Sai Shreya Nuguri;P. Calyam;Zhihai He
中科院分区:
其他
文献类型:
--
作者:
Chiara Zizza;Adam Starr;Devin Hudson;Sai Shreya Nuguri;P. Calyam;Zhihai He

文献摘要

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虚拟学习环境(VLE)是旨在通过在线平台远程教育学生的空间。虽然传统的VLE(如iSocial)在教育学生方面表现出了希望,但它们提供的沉浸感有限,降低了学习效率。本文概述了一个虚拟现实学习环境(VRLE)在高速网络,通过我们创建的灵活的内容和基础设施,满足既定的VLE标准,提高沉浸感,促进教育的有效性和效率。本文进一步描述了我们在High Fidelity(一个“社交VR”平台)中开发的多个学习模块的实现。我们的实验结果表明,VR模式的内容交付更好地刺激泛化的教训比非VR的教训,真实的世界,并提供了改进的沉浸感相比,一个等效的桌面版本。
Virtual Learning Environments (VLEs) are spaces designed to educate students remotely via online platforms. Although traditional VLEs such as iSocial have shown promise in educating students, they offer limited immersion that diminishes learning effectiveness. This paper outlines a virtual reality learning environment (VRLE) over a high-speed network, which promotes educational effectiveness and efficiency via our creation of flexible content and infrastructure which meet established VLE standards with improved immersion. This paper further describes our implementation of multiple learning modules developed in High Fidelity, a “social VR” platform. Our experiment results show that the VR mode of content delivery better stimulates the generalization of lessons to the real world than non-VR lessons and provides improved immersion when compared to an equivalent desktop version.