Evaluating value mediation in patients with chronic low-back pain using virtual reality: contributions for empirical research in Value Sensitive Design.

Evaluating value mediation in patients with chronic low-back pain using virtual reality: contributions for empirical research in Value Sensitive Design.
复制标题

DOI:
10.1007/s12553-022-00671-w
复制
发表时间:
2022
影响因子:
2.5
通讯作者:
Ludden, Geke D S
Ludden, Geke D S
中科院分区:
其他
文献类型:
--
作者:
Smits, Merlijn;van Goor, Harry;Kallewaard, Jan-Willem;Verbeek, Peter-Paul;Ludden, Geke D S

文献摘要

被引文献

相似文献

价值敏感设计(VSD)是在设计中考虑价值的最著名方法。它由三个迭代的调查阶段组成:概念阶段、实证阶段和技术阶段。尽管该方法很有前景,但实证研究的作用仍不明确。我们提出了两个拓展实证研究在价值敏感设计中作用的机会。首先,我们认为实证研究使我们能够识别情境中的价值。其次,我们解释实证研究使我们能够预测技术如何调节用户的价值。我们通过在现实生活的对照实验环境中对慢性腰痛患者的虚拟现实(VR)价值调节进行实证研究来阐明我们的观点。通过对20名患者进行以价值为导向的半结构化访谈,我们首先分析这些患者认为哪些价值是重要的,以及这些价值是如何被体验的。在所有患者在家中使用虚拟现实四周后进行的第二组访谈,旨在深入了解由虚拟现实调节的价值变化。在文章结尾,我们将我们的实证结果与之前关于虚拟现实价值的、往往是推测性的文献进行了比较。我们表明,实证研究通过深入了解情境和技术对价值的影响以及将这些见解转化为对更负责任的技术设计和实施的建议的能力,有益于价值敏感设计过程。 在线版本包含补充材料,可在10.1007/s12553 - 022 - 00671 - w获取。
Value Sensitive Design (VSD) is the most well-known method to consider values in design. It consists of three iterative phases of investigation: conceptual, empirical, and technical. Although the approach is promising, the role of empirical research remains unclear. We address two opportunities for extending the role of empirical research in VSD. First, we argue that empirical research enables us to identify values in context. Second, we explain that empirical research enables us to anticipate how technology mediates the values of users. We make our point by means of an empirical study in a real-life controlled experimental context into the value mediation of virtual reality (VR) in patients with chronic low-back pain. Using value-oriented semi-structured interviews with twenty patients, we first analyze what values these patients consider important, and how the values are experienced. The second set of interviews held after all patients used VR four weeks at home, aims to provide insight into value changes as mediated by VR. We end the article by a comparison of our empirical results with previous, often speculative, literature into values in VR. We show that empirical research benefits the VSD process by providing in-depth insight into the effects of context and technology on values and the ability to translate these insights into recommendations for more responsible design and implementation of the technology. The online version contains supplementary material available at 10.1007/s12553-022-00671-w.