What if we were twice as close to the Sun? Interview findings from a science summer camp serving underrepresented youth
What if we were twice as close to the Sun? Interview findings from a science summer camp serving underrepresented youth
复制标题
如果我们距离太阳近两倍会怎样?
DOI:
10.1145/3337722.3337762
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发表时间:
2019
期刊:
影响因子:
--
通讯作者:
Delialioglu, O.
中科院分区:
文献类型:
--
作者:
Yi, Sherry;Lane, H.C.;Delialioglu, O.
Diversity has been a prevalent issue in the American STEM workforce for a number of years. Efforts to increase diversification have resulted in alternate learning spaces such as makerspaces, after school programs, and technology integrated curriculums. Our study, hosted at a non-profit organization serving underrepresented youth, leveraged the video game Minecraft (MC) as a way to engage summer campers in scientific concepts and inquiries over one week. Reoccurring themes from interviews include familial rules on technology use at home, engaging with STEM in a novel way, and a love for building and creating within MC. We discuss our insight into the discoveries and challenges of these types of STEM-oriented program that takes place in informal settings.