Imitation and Cooperation in Coupled Dynamical Recognizers
Imitation and Cooperation in Coupled Dynamical Recognizers
复制标题
耦合动态识别器中的模仿与合作
DOI:
10.1007/3-540-48304-7_73
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发表时间:
1999
期刊:
影响因子:
--
通讯作者:
M. Taiji
中科院分区:
文献类型:
--
作者:
T. Ikegami;M. Taiji
A coupled dynamical recognizer is proposed as a model for simulating intelligent game players, who can imitate the other player's behavior. A kind of recurrent neural network called a dynamical recognizer is used as an internal model of the other player to imitate the behavior. The Rashevskyan game is examined, where each player moves along a separate spatial axis to take an advantageous position over the other player. Though the players are egocentric in principle, it is shown that some altruistic behavior will be performed as a dynamical attractor phase. The altruistic behavior is no longer attainable by continually modeling the opponent player merely as a Tit for Tat player. Rather, players have to dynamically change their model of imitation to achieve mutual co-operation, otherwise they go to a static non-cooperative Nash solution. Enhancement of a minute difference in players' action patterns, called the pragmatic paradox, is the key issue throughout this paper.