Method for detector description transformation to Unity and application in BESIII

Method for detector description transformation to Unity and application in BESIII
复制标题

探测器描述向Unity转换的方法及在BESIII中的应用

DOI:
10.1007/s41365-022-01133-8
复制
发表时间:
2022
影响因子:
2.8
通讯作者:
Zheng-Yun You
Zheng-Yun You
中科院分区:
物理与天体物理2区
文献类型:
--
作者:
Kai-Xuan Huang;Zhi-Jun Li;Zhen Qian;Jiang Zhu;Hao-Yuan Li;Yu-Mei Zhang;Sheng-Sen Sun;Zheng-Yun You

文献摘要

相似文献

探测器和事件可视化是高能物理 (HEP) 实验中使用的软件的重要组成部分。现代可视化技术和Unity等多媒体制作平台为HEP实验中的可视化提供了令人印象深刻的显示效果和专业扩展。本研究提出了一种自动探测器描述转换方法,可以将复杂的 HEP 探测器几何形状从离线软件中的 GDML 转换为 Unity 中的 3D 建模。该方法已成功应用于BESIII实验,并可进一步开发到事件显示、数据监控或虚拟现实等应用。它在探测器设计、离线软件开发、物理分析、下一代 HEP 实验推广以及工业核技术应用方面具有巨大潜力。
Detector and event visualization are essential parts of the software used in high-energy physics (HEP) experiments. Modern visualization techniques and multimedia production platforms such as Unity provide impressive display effects and professional extensions for visualization in HEP experiments. In this study, a method for automatic detector description transformation is presented, which can convert the complicated HEP detector geometry from GDML in offline software to 3D modeling in Unity. The method was successfully applied in the BESIII experiment and can be further developed into applications such as event displays, data monitoring, or virtual reality. It has great potential in detector design, offline software development, physics analysis, and outreach for next-generation HEP experiments as well as applications in nuclear techniques for the industry.