Developing Multimedia: A Method to the Madness
Developing Multimedia: A Method to the Madness
复制标题
开发多媒体:一种疯狂的方法
DOI:
--
复制
发表时间:
1995
期刊:
影响因子:
--
通讯作者:
M. Mauldin
中科院分区:
文献类型:
--
作者:
M. Mauldin
Meet Ray and Faye, two faculty members meeting to develop a course. Too much content and too little time leads to the following conversation: "Let's put some of this content on the computer," says Ray. "Great idea! We can also add sounds, animations and video!", exclaims Faye. Ray then shouts, "Wait a minute! I have an idea! Let's make a CD-ROM and it can be part of the course requirement!" At this, Faye leaps to her feet and yeIls, "Yeah, that's the ticket!" The ticket to where? Are you sure you want to go wherever "there" is? The process of multimedia development can be exciting, fun and challenging, with half the fun being in getting "there." However, if you do not plan how you are going to get there, it can be a ticket to a ride full of bumps, bruises and unpleasant surprises. The development process employed by the Educational Technology Laboratory at the Medical University of South Carolina appears to provide a fairly smooth ride. So far, the production team has a track record of on-time delivery with products meeting clients' specifications. For example, the team's latest project was the development of a CD-ROM designed to encourage middle school students to explore environmental careers as a possible vocational choice. The program contains video, sound, animation and interactivity built around a "super heroes" theme. In addition to client satisfaction, the products developed in the Technology Lab have performed well during evaluation. For example, the CD-ROM mentioned above was evaluated by over 600 middle school students and 95% stated they enjoyed the program and were able to master its objectives. * No Secret Tricks The Lab's production team has no secret tricks in their goal of developing computer-based multimedia for instruction, research or presentation. The staff consists of a director, a programmer and a graphic artist. The entire team meets with a client to first, plan the project, and then intermittently throughout development. The process from start to finish is a real "package" deal. The lab's multimedia development team follows several basic guidelines: * Analysis and design is finalized prior to actual development on the computer; * Formative evaluation begins immediately (e.g., Is there agreement between the needs assessment, goals, objectives and analyses?); * A scope of work contract is negotiated and signed. (This contract specifies the responsibilities of the development team as well as those of the client.) * Timelines are adhered to, but not at the expense of quality; and * Constant communication is maintained between development team and client. * Multimedia Development Process Goal Development: After accepting a project, the team works with the client to focus their goals. Fuzzy language such as "develop an appreciation for..." or "increase understanding in...," etc., exist only in initial meetings. The team seeks to find out exactly what the finished product would look like if the user were, for example, "increasing his or her understanding in..." Making the goal measurable is the only way to know if the user got "there" or not. Needs Assessment: Next, the client and team conduct a needs assessment to determine what the client wants the computer programs to "do" versus what the team has the capability to produce. If there is a discrepancy, discussions may center around topics such as: * Feasibility of client request (Can it be done technically?) * Time involved (Can it be finished on time?) * Money (More media equals more cost.) * Re-examining goal(s) (Should the project be more focused?) Analysis: Analyses are conducted for the target computer's hardware, software to be development, the audience and the objectives. Analyses of various components (hardware or software) may occur at the same time a needs assessment is conducted since one may, and often does, heavily impact the other. Suppose, based on objectives and audience analysis, the client determines that narration should be provided to assist with difficult word pronunciations. …