Role playing in an object-oriented world

Role playing in an object-oriented world
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面向对象世界中的角色扮演

DOI:
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发表时间:
2002
期刊:
Technical Symposium on Computer Science Education
影响因子:
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通讯作者:
David B. Levine
David B. Levine
中科院分区:
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文献类型:
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作者:
Steven K. Andrianoff;David B. Levine

文献摘要

被引文献

相似文献

角色扮演练习是计算机科学课程中常用的多种教学技巧之一。然而,文献中描述的大多数具体角色扮演都与算法或硬件设计有关。最近,教学模式项目发布了涉及一般意义上的角色扮演的模式。在本文中,我们利用我们开发的三个独立的角色扮演练习来表明脚本角色扮演是引入面向对象设计概念的自然而有效的方法。
Role playing exercises are one of many teaching techniques commonly employed to drive home lessons about computer science. Most of the specific role playing described in the literature, however, relates to algorithm or hardware design. More recently, the Pedagogical Patterns Project has published patterns involving role playing in a general sense. In this paper, we draw on three separate role playing exercises that we have developed to show that scripted role playing is a natural and effective way to introduce concepts of object-oriented design.