Vibroplay: authoring three-dimensional spatial-temporal tactile effects with direct manipulation

Vibroplay: authoring three-dimensional spatial-temporal tactile effects with direct manipulation
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Vibroplay:通过直接操作创作三维时空触觉效果

DOI:
10.1145/2988240.2988250
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发表时间:
2016
期刊:
SIGGRAPH ASIA 2016 Emerging Technologies
影响因子:
--
通讯作者:
Bing
Bing
中科院分区:
--
文献类型:
--
作者:
Da;Liwei Chan;Xiao;C. Chang;Mu;De;Y. Hung;Bing

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振动触觉反馈提供身临其境的媒体体验。为了促进振动触觉效果的设计,创作系统至关重要。原声带流线型界面 [Ryu 和 Choi 2008;李等人。 2009]最初引入是为了为单个执行器创建时间振动触觉效果。不幸的是,对于没有足够声音或触觉技能的设计师来说,在时域中使用声波进行设计的时间效果无法很好地转化为触觉。最近的研究[Schneider 等人。 2015]设计了空间振动触觉效果,可操纵指定空间触觉路径的控制点。然而,使用控制点进行空间效果设计可能难以捕捉复杂的空间行为。
Vibrotactile feedback provides immersive media experience. To facilitate the design of vibrotactile effects, an authoring system is essential. Soundtrack streamlined interfaces [Ryu and Choi 2008; Lee et al. 2009] were initially initially introduced to create temporal vibrotactile effects for individual actuators. Unfortunately, temporal effects designing with sound waves in temporal domain cannot well transfer to tactile sensations for designers without sufficient sound or haptic skills. More recent research [Schneider et al. 2015] designed spatial vibrotactile effects that manipulating control points that specify spatial tactile paths. However, spatial effects designing with control points might be difficult to capture complex spatial behaviors.