Acceptance of game-based learning by secondary school teachers
Acceptance of game-based learning by secondary school teachers
复制标题
DOI:
10.1016/j.compedu.2013.02.010
复制
发表时间:
2013-09-01
影响因子:
12
通讯作者:
Valcke, Martin
中科院分区:
文献类型:
--
作者:
Bourgonjon, Jeroen;De Grove, Frederik;Valcke, Martin
The adoption and the effectiveness of game-based learning depend largely on the acceptance by classroom teachers, as they can be considered the true change agents of the schools. Therefore, we need to understand teachers' perceptions and beliefs that underlie their decision-making processes. The present study focuses on the factors that influence the acceptance of commercial video games as learning tools in the classroom. A model for describing the acceptance and predicting the uptake of commercial games by secondary school teachers is suggested. Based on data gathered from 505 teachers, the model is tested and evaluated. The results are then linked to previous research in the domains of technology acceptance and game-based learning. (C) 2013 Elsevier Ltd. All rights reserved.