Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits

Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
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社交沉浸式媒体:追求多用户交互式相机/投影仪展览的最佳实践

DOI:
10.1145/1518701.1518920
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发表时间:
2009
期刊:
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
Hayes Raffle
Hayes Raffle
中科院分区:
--
文献类型:
--
作者:
Scott S. Snibbe;Hayes Raffle

文献摘要

被引文献

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基于十年来为公共科学和文化展览开发交互式相机/投影仪系统的经验,我们定义了一种独特的增强现实形式,专注于社交互动:社交沉浸式媒体。我们的工作放弃了GUI隐喻,建立在电影语言的基础上,将用户作为模拟叙事模型中的演员。我们阐明哲学目标、设计原则和互动技术,通过内在互动创造强烈的情感反应和社会参与。我们描述了通过媒介清晰地传达文化和科学思想的方法。我们还展示了从业者如何设计促进用户特定社交行为的交互。
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused on social interaction: social immersive media. Our work abandons GUI metaphors and builds on the language of cinema, casting users as actors within simulated narrative models. We articulate philosophical goals, design principles, and interaction techniques that create strong emotional responses and social engagement through visceral interaction. We describe approaches to clearly communicate cultural and scientific ideas through the medium. And we demonstrate how practitioners can design interactions that promote specific social behaviors in users.