Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
复制标题
社交沉浸式媒体:追求多用户交互式相机/投影仪展览的最佳实践
DOI:
10.1145/1518701.1518920
复制
发表时间:
2009
期刊:
影响因子:
--
通讯作者:
Hayes Raffle
中科院分区:
文献类型:
--
作者:
Scott S. Snibbe;Hayes Raffle
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused on social interaction: social immersive media. Our work abandons GUI metaphors and builds on the language of cinema, casting users as actors within simulated narrative models. We articulate philosophical goals, design principles, and interaction techniques that create strong emotional responses and social engagement through visceral interaction. We describe approaches to clearly communicate cultural and scientific ideas through the medium. And we demonstrate how practitioners can design interactions that promote specific social behaviors in users.