History of Gamification and Its Role in the Educational Process

History of Gamification and Its Role in the Educational Process
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游戏化的历史及其在教育过程中的作用

DOI:
10.18415/ijmmu.v8i5.2640
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发表时间:
2021
影响因子:
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通讯作者:
Nazokat Fayzullayevna Khaitova
Nazokat Fayzullayevna Khaitova
中科院分区:
--
文献类型:
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作者:
Nazokat Fayzullayevna Khaitova

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本文介绍了教育游戏化的历史、现状以及世界各国在教育中引入游戏元素的实践。分析了美国、瑞典、俄罗斯和加拿大科学家在本课程中使用游戏化的经验。它还讨论了教育的游戏化问题,这一过程的结果及其作为教育创新的应用,描述了游戏化的多功能潜力,以及在创建教育资源的过程中部分或全部使用游戏化元素的程序和平台。
This article tells about the history of gamification of education, its current state and the practice of introducing game elements into education in different countries of the world. The experience of scientists from the USA, Sweden, Russia and Canada on the use of gamification in the lesson is analyzed. It also discusses the issues of gamification of education, the results of this process and its use as an educational innovation, describes the versatile potential of gamification, as well as programs and platforms that use partially or fully the elements of gamification in the process of creating educational resources.