Multisensory consumer-computer interaction
Multisensory consumer-computer interaction
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DOI:
10.1016/j.jbusres.2021.06.041
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发表时间:
2021-09
影响因子:
11.3
通讯作者:
Carlos Velasco;Tsutomu Sunaga;Takuji Narumi;Kosuke Motoki;C. Spence;Olivia Petit
中科院分区:
文献类型:
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作者:
Carlos Velasco;Tsutomu Sunaga;Takuji Narumi;Kosuke Motoki;C. Spence;Olivia Petit
Given the recent advances in digital sensory-enabling technologies, it would seem likely that digital environments will likely engage more of the senses and become more interconnected with the real world in the years to come (eg, Internet of Things; see also Gallace et al., 2012). Indeed, over the past decade or so, there has been much development of digital sensory-enabling technologies in HCI (Human-Computer Interaction)(Velasco & Obrist, 2020). These technologies include those already commercialized such as virtual reality (VR) and augmented reality (AR), whose use is still at early stages in the world of marketing (eg, Flavián et al., 2019, Hopf et al., 2020). Importantly, they also include many other new technologies, which in most cases are still prototypes (Cornelio et al., in press, Kim and Forsythe, 2008). These technological developments can revolutionize the field of digital sensory marketing (Petit, Velasco, & Spence, 2019) and, in turn, offer commercialization opportunities for the relevant technologies (Velasco, Obrist, Petit, & Spence, 2018).