Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder

Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder
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DOI:
10.1145/2751564
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发表时间:
2015-06-01
影响因子:
2.4
通讯作者:
Hayes, Gillian R.
Hayes, Gillian R.
中科院分区:
其他
文献类型:
--
作者:
Boyd, Louanne E.;Ringland, Kathryn E.;Hayes, Gillian R.

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本文介绍了如何协作辅助技术,安置在现成的,低成本的平台,如iPad,可以用来促进自闭症谱系障碍(ASD)儿童的社会关系。通过一个合作的iPad游戏,Zody的使用实证研究,我们探讨如何辅助技术可以用来支持社会关系,即使没有成年人的干预。我们讨论了如何具体的设计选择可以鼓励三个层次的社会关系:成员,伙伴关系,和友谊。这项工作有助于辅助技术和协作游戏的研究,通过一个框架,描述了特定的游戏元素如何促进自闭症儿童的社交技能发展。
This article describes how collaborative assistive technologies, housed on off-the-shelf, low-cost platforms such as the iPad, can be used to facilitate social relationships in children with autism spectrum disorder (ASD). Through an empirical study of the use of a collaborative iPad game, Zody, we explore how assistive technologies can be used to support social relationships, even without intervention from adults. We discuss how specific design choices can encourage three levels of social relationship: membership, partnership, and friendship. This work contributes to research on both assistive technologies and collaborative gaming through a framework that describes how specific in-game elements can foster social skill development for children with ASD.