Calculating Optimal Jungling Routes in DOTA2 Using Neural Networks and Genetic Algorithms
Calculating Optimal Jungling Routes in DOTA2 Using Neural Networks and Genetic Algorithms
复制标题
使用神经网络和遗传算法计算 DOTA2 中的最佳丛林路线
DOI:
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发表时间:
2014
期刊:
影响因子:
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通讯作者:
Tom Batsford
中科院分区:
文献类型:
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作者:
Tom Batsford
In this paper the use of a Neural Network trained using Learning Algorithms is proposed to tackle one of the harder activities within a Multiplayer Online Battle Arena (MOBA) game; Jungling. The aim of the implementation was to find an optimal route around the jungle that can then be used by both players and bot AI whilst fighting in Dota2. To do this an accurate representation of the Dota2 Jungle was implemented and a Feed Forward Sigmoidal Neural Network used, in combination with various Genetic Algorithm techniques, for all decision making. Results show that some convergence toward an optimal route has been reached, however more work needs to go into the simulator itself before an accurate representation of a professional player can be achieved.