Using Unity to Teach Game Development: When You've Never Written a Game
Using Unity to Teach Game Development: When You've Never Written a Game
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使用 Unity 教授游戏开发:当您从未编写过游戏时
DOI:
10.1145/2729094.2742591
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发表时间:
2015
期刊:
影响因子:
--
通讯作者:
P. Dickson
中科院分区:
文献类型:
--
作者:
P. Dickson
Video games are ubiquitous and our students want to learn how to make them. As computer science professors we see incorporating games into our curricula as a great way of increasing student excitement, increasing retention, and teaching communication skills. The problem many of us face though is how to teach game development when you have never written a game. Searches of articles and course offerings from other colleges does not provide a lot of clarification on what is the best environment for teaching such a course. The solution that we have found after many attempts is to build a game development course around the Unity game engine, and in this paper we describe how we arrived at this decision. Unity is easy to learn, free, cross-platform, a real game engine, and known in the field of game development but not discussed in computer science literature with regard to this type of course.