Comparing visualizations for tracking off-screen moving targets

Comparing visualizations for tracking off-screen moving targets
复制标题

比较跟踪屏幕外移动目标的可视化效果

DOI:
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发表时间:
2007
期刊:
CHI Extended Abstracts
影响因子:
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通讯作者:
Pourang Irani
Pourang Irani
中科院分区:
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文献类型:
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作者:
Sean Gustafson;Pourang Irani

文献摘要

被引文献

相似文献

在游戏、飞行器导航系统和控制系统中,用户必须在可能超出用户的大工作空间周围跟踪移动目标。视口。本文介绍了正在进行的工作,调查两种不同的离屏可视化技术的有效性,准确跟踪离屏移动目标。我们比较了最常见的离屏表示,晕,与一个新的鱼眼为基础的可视化技术,称为边缘雷达。我们的初步结果表明,用户可以更准确地跟踪屏幕外的移动物体与边缘雷达晕。这项工作提出了一个初步的,但有前途的一步,对设计的可视化技术跟踪屏幕外的移动目标。
In games, aircraft navigation systems and in control systems, users have to track moving targets around a large workspace that may extend beyond the users. viewport. This paper presents on-going work that investigates the effectiveness of two different off-screen visualization techniques for accurately tracking off-screen moving targets. We compare the most common off-screen representation, Halo, with a new fisheye-based visualization technique called EdgeRadar. Our initial results show that users can track off-screen moving objects more accurately with EdgeRadar over Halos. This work presents a preliminary but promising step toward the design of visualization techniques for tracking off-screen moving targets.