Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening

Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening
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DOI:
10.1080/2151237x.2009.10129273
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发表时间:
2009-01
期刊:
Journal of Graphics, GPU, and Game Tools
影响因子:
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通讯作者:
T. Igarashi;Y. Igarashi
T. Igarashi;Y. Igarashi
中科院分区:
其他
文献类型:
--
作者:
T. Igarashi;Y. Igarashi

文献摘要

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本文描述了一种“尽可能严格的形状操作”实现,它比原来的实现更清晰、更容易理解。在原有的基于三角形的表示法的基础上,我们采用了基于边的表示法来简化编码。我们还扩展了原始算法,允许用户在网格的任意位置放置手柄。此外,我们还证明了相同的算法也可以用于曲面展平,其质量和性能与流行的展平方法相当。
This article provides a description of an "as-rigid-as-possible shape manipulation" implementation that is clearer and easier to understand than the original. While the original paper used triangle-based representation, we use edgebased representation to simplify the coding. We also extend the original algorithm to allow the user to place handles on arbitrary positions of the mesh. In addition, we show that the same algorithm can be used for surface flattening with quality and performance comparable to popular flattening methods.