WebGL-based interactive rendering of whole body anatomy for web-oriented visualisation of avatar-centered digital health data

WebGL-based interactive rendering of whole body anatomy for web-oriented visualisation of avatar-centered digital health data
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基于 WebGL 的全身解剖交互式渲染,用于以化身为中心的数字健康数据的面向网络的可视化

DOI:
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发表时间:
2013
期刊:
International Conferences on Biological Information and Biomedical Engineering
影响因子:
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通讯作者:
E. Liu
E. Liu
中科院分区:
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文献类型:
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作者:
Youbing Zhao;Xia Zhao;F. Dong;G. Clapworthy;Nikolaos Ersotelos;E. Liu

文献摘要

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全身解剖结构的可视化在健康相关的分析和模拟中具有各种应用。然而,复杂的3D人体解剖模型的渲染通常由独立的应用程序而不是通过Web界面来执行,因为渲染大型3D模型一直是传统Web浏览器的弱点。因此,在线访问和探索3D人体解剖结构在过去是不可行的。随着WebGL和HTML5的出现,与Web界面无缝集成的高性能OpenGL渲染现已触手可及,这为通过Web界面可视化以化身为中心的健康数据提供了可能性。本文介绍了一个基于WebGL的全身解剖体绘制原型系统,并给出了具体的技术细节。
The visualisation of whole-body anatomy has a variety of applications in health-related analysis and simulation. However, the rendering of complex 3D human anatomy models is generally performed by standalone applications rather than via a web interface, as rendering large 3D models has always been a weak spot of traditional web browsers. Consequently, online access to, and exploration of, the human anatomy in 3D has not been feasible in the past. With the advent of WebGL and HTML5, high performance OpenGL rendering seamlessly integrated with the web interface is now within reach, and this opens the possibility of visualising avatar-centered health data via a web interface. In this paper, a WebGL-based prototype for rendering whole-body anatomy is introduced, and the technical details are presented.