Virtual reality in the rehabilitation of the upper limb after stroke: The user's perspective

Virtual reality in the rehabilitation of the upper limb after stroke: The user's perspective
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DOI:
10.1089/cpb.2006.9.137
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发表时间:
2006-04-01
期刊:
CYBERPSYCHOLOGY & BEHAVIOR
影响因子:
--
通讯作者:
McDonough, SM
McDonough, SM
中科院分区:
其他
文献类型:
--
作者:
Crosbie, JH;Lennon, S;McDonough, SM

文献摘要

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我们的团队已经开发了一个相对低成本的虚拟现实(VR)系统,用于中风后上肢的康复。我们的系统是沉浸式的,参与者认为他们的手臂和手的代表,达到和检索对象在虚拟环境(VE),通过头戴式显示器(HMD)。这被认为可以增加参与者在VE中的存在感,并可能导致改善的康复结果。然而,使用浸泡,特别是我们的低成本系统,可能会增加报告的副作用的发生率。因此,本项目的目的是评估健康用户和中风后用户的相互作用,根据他们在VE中的体验和自我报告的副作用率。还探讨了两组之间的感知消耗率,享受水平和控制感的差异。
Our group has developed a relatively low-cost virtual reality (VR) system for rehabilitation of the upper limb following stroke. Our system is immersive in that the participant views a representation of their arm and hand, reaching and retrieving objects in the virtual environment (VE), through a head-mounted display (HMD). This is thought to increase the participant's sense of presence in the VE and may lead to improved rehabilitation outcomes. However, use of immersion, particularly with our low-cost system, may increase the incidence of side effects reported. Therefore, the aim of this project was to assess the interaction of healthy users and those following stroke, in terms of their experience of presence in the VE and the rate of self-reported side effects. Differences in rates of perceived exertion, levels of enjoyment, and sense of control between both groups were also explored.